Election Section

’Grand Theft Auto’ puts vice on a nastier level

By William Schiffmann The Associated Press
Friday November 15, 2002

“Grand Theft Auto: Vice City” is the game your parents warned you about. 

Loaded with mayhem, bloodshed and opportunities for gratuitous violence, the latest in this wildly politically incorrect series is saved by the fact that it is beautifully done and a ton of fun to play. 

Developed by Rockstar North for the PlayStation 2, GTA:VC improves on one of the most popular game in PS2 history. “Grand Theft Auto III” has sold more than 6 million copies in the United States and Europe — and everyone who bought that game is likely to ante up for the latest version. 

Why? Because it’s better (or worse, depending on your point of view) in every way. 

More missions for the mob. More chances to earn cash to buy automatic weapons. More vehicles to steal — over 100, including planes, motorcycles and boats. More cops to chase you around. More places to see and go — Vice City is twice as big as III’s Liberty City. More and better weapons. 

There’s a new system that makes it far easier to hit your targets. And the soundtrack is incredible, from wild rock music to hilarious talk shows to a cast of stars handling the voice acting, including Ray Liotta, Tom Sizemore, Dennis Hopper and Burt Reynolds. 

You play as Tommy Vercetti, a down-and-out thug fresh out of stir who is given a chance by a sleazy mob boss to make a few bucks handling a series of jobs in a Miami 1980s look-alike city.